The presentation discusses the vulnerability of Nintendo's 3DS system and how it can be exploited through the SMB server. The speaker also explains the limitations of DEP and how DMA can be used to overwrite memory.
- Nintendo's 3DS system has vulnerabilities that can be exploited through the SMB server
- DEP is a good mitigation but has limitations
- DMA can be used to overwrite memory
- The speaker's personal goal is to run homebrew on the 3DS system
The speaker used a fuzzing code to find a vulnerability in the SMB server that allowed them to overwrite the return address and execute remote code. They also explained how DMA can be used to overwrite memory and the limitations of DEP. The speaker's personal goal is to run homebrew on the 3DS system.