Challenges of running real-time game servers in a Kubernetes cluster
- Real-time game servers require stable connections and low latency
- Kubernetes can be a good fit for hosting websites and APIs but may not work well for real-time game servers
- PlayStation is using Agones, an open source project, to run game servers in a Kubernetes cluster
- Agones allows for fine-grain control and game-specific logic in scaling game servers
- Multi-region deployment can be achieved through a ping-based approach and a Matchmaker software can group players together based on various parameters