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Authors: Joseph Irving
2023-04-19

tldr - powered by Generative AI

Challenges of running real-time game servers in a Kubernetes cluster
  • Real-time game servers require stable connections and low latency
  • Kubernetes can be a good fit for hosting websites and APIs but may not work well for real-time game servers
  • PlayStation is using Agones, an open source project, to run game servers in a Kubernetes cluster
  • Agones allows for fine-grain control and game-specific logic in scaling game servers
  • Multi-region deployment can be achieved through a ping-based approach and a Matchmaker software can group players together based on various parameters