The presentation discusses the implementation of UDP proxies in the gaming industry and the potential for open source standard tooling for this kind of work.
- UDP proxies can make game servers harder to take down and provide more redundancy
- Open source standard tooling can be established for this kind of work
- The iguana's XDS provider can manipulate all the rest of the proxies
- Active communities exist for game servers, game server orchestration, and extending Kubernetes in weird and wonderful ways